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Post by Saint_Fork_Silver on Jul 19, 2007 18:06:07 GMT -5
Well now I am going to be making another map, given that I already did Saint Mameluke battlefield(A 1 minute map to play) and Saintball, which has a lot of Mini CB touches on it. Now I am gonna make a Saint Mini CB store. It is gonna have all the things I like from Mini Classic, Mini Store, and Excal. It will also have any ideas I like and want to put on there. My goal is to create a map that I like, but attempt to be more fair than the past Mini CB's. Of course this project will take a long time, as I am against editing others maps, I would like to do this one from scratch. I will see if Hunter wants to do the terrain for me first, and I will go on from there. I plan to use a much more effective kill counter, and I won't be having the buy attack and buy hp things from mini store as I hate those things. The hero will be Ghengis Khan as I can't stand Subotai.
Well I will post more on this once I get home, as I have a list of ideas written down already.
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Post by Hunter on Jul 19, 2007 20:35:03 GMT -5
Fork I am done with the basic terain. Where are youuuuuu!?
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Post by Saint_Fork_Silver on Jul 21, 2007 8:22:43 GMT -5
Well I will post an update on the map. Terrain was completed by Saint_Hunter, in the shape of a square. All the kill rewards have been decided, store items are still undecided. It has already been decided that there will be no buy attack or buy hp store choices, as I feel they make the map unbalanced.
As for the number of triggers done, half of the imp triggers have been completed, and the extra resources every 10 mins.
This map will take about a month to complete, but it is in the very early stages, so it is hard to make an accurate prediction. I will provide more updates as I get more done.
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Post by Saint_Fork_Silver on Jul 22, 2007 3:28:39 GMT -5
All imp getting triggers are completed, as well as kill rewards up through reg sab
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Post by Saint_Bobby_1031 on Jul 22, 2007 12:45:29 GMT -5
Nice nice sounds like its gonna be a good map. Well if yah ever need map help I can help you. Good luck.
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Post by Saint_Crusader on Jul 22, 2007 18:18:41 GMT -5
That sounds great. Does Hunter make terrian normaly or something? I can never line up the land to be the way I want.
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Post by Saint_Fork_Silver on Jul 23, 2007 4:44:44 GMT -5
Well Hunter offered to do the terrain after he heard me say I am bad at terrain after mentioning Saintball's lack of hills and other features. I am quite impressed with the map that hunter made for me. He put all the starting units and buildings as well. Only change I have found myself doing is making a few flags as well as increasing the size of the store. Now for the triggers, today I have completed designing the store and its items, hopefully creating an ideal balance between shop items, so that there will be a variation to what is bought, unlike Mini store where everyone buys martels or attack and hp upgrades. I have completed the martel shop for player one, as a test to see if my "sheep" store would work. I use sheep instead of kings, cuz even if all u have left is sheep, u will die. This wasn't the case with kings, and sometimes a player would hold their last king and wouldn't die. They made other players wait forever until they gave up. Also, I completed the disabled list, this is how a player disables units buildings and techs, like castles can't build petards, and villies can't build tc's. More updates later!
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Post by Hunter on Jul 23, 2007 10:23:25 GMT -5
That is a great idea with the sheep fork. I am impressed.
Crusader if you need help making your terrain I can assist.
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Post by Saint_Crusader on Jul 23, 2007 18:07:53 GMT -5
Hell yea I do! I can make terrain for Udps and Ptos really well, but when it comes to Mini CB, I find the squares and exact measurements to be one hell of a pain. I am going to start my Mini Cb Classic all over again and from scratch. If you ever have time, feel free to make my terrian. lol, much would be appreciated. ;D
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Post by Hunter on Jul 23, 2007 21:41:09 GMT -5
perhaps you can show me the terrain that you made first?
do you have msn messenger?
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Post by Saint_Fork_Silver on Jul 24, 2007 3:24:56 GMT -5
a quickie update before I play a game. I have passed the 200 trigger mark after completing the store triggers. Of course, I am doing kill triggers up through 1000 kills, maybe higher. All I have done for that is the first 100 kills. I still have a long ways to go, but I am making good progress each day.
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Post by Saint_Bobby_1031 on Jul 25, 2007 0:49:52 GMT -5
Thats good to hear way to go man! ;D
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Post by Saint_Fork_Silver on Jul 25, 2007 6:24:41 GMT -5
All kill rewards are up to 200 kills, hero power ups are active. Monks and castle towers have their stats boosted. Paladins are working as well. My favorite thing I have completed this last time was the Kill Counter. The Kill counter is accurate down to every kill. More updates later. As for now, the first half hour of the map could be played without anyone noticing it isn't complete. I tested the Kill Counter, as it uses a different way to track kills than normal. I figured a simple test would be to see if it could accurately track 10000 kills for one player. After almost 3 hours game time, I anxiously waited for the 10000 kill reward to show and it did at the exact time my kill counter said 10000 kills. Of course the 10000 Kill reward was just for testing purposes, I won't actually have a reward that high. I am thinking kill rewards up to 1000, and Sheep rewards up to 2000.
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Post by Saint_Fork_Silver on Jul 26, 2007 5:09:55 GMT -5
Over 450 triggers so far. I am estimating that it will take 200 more triggers to make the map fully playable, and perhaps 200 more to make it more balanced/fair. Some of my balance triggers are that all civs get parthian tactics upon getting imp(reason for this is that upon imp, mongols are still stuck with bad armor and no increase in HP so they have no chance to fight an even battle with other 400 imp civs). Also I plan on removing a house from spans, turks, kors, and eles as they all own ridiculously. Of course the common balancers like teuts get auto squires will also be there as well.
Also, convert and raze rewards are still open, any ideas on what I should make them? Excal uses 10 razes for camelot, and 5 converts for archeries. What should I do for mine?
Oh I did do one civ balancer today since I thought of it and it seemed so good. Aztecs now don't give others early imp if they are converted. This only works on aztecs, as I believe they are the worst inf civ at rushing and to promote more rushing, I figure them not giving others early imp is good motivation to rush. This balancer makes aztecs at least on par with viks now, if not above them. Also if anyone in the game has aztecs, it will remind other players 3 minutes into the game that they don't provide early imps upon conversion.
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Post by Hunter on Jul 26, 2007 11:39:24 GMT -5
Hmmm i dont know about the aztec thing. I fear that if you change too many things that people will not want to play it.
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