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Post by Saint_Fork_Silver on Aug 3, 2007 12:19:10 GMT -5
Well 3-2 is the latest version of the map, and I have used it over 10 times without issues. My last game was the first one to ever reach 1000 kills. My opponent's team both got villies, and one got to 1000 kills. The scorp from 700 kills owned my vik teammate, although it did die. The ram from 900 kills owned my turk teammate, and then he sent his charlemagne and ram at me, which I managed to kill, only cuz he sent them solo, but I got owned anyways. It was a great game, no bugs, all fun. So remember, version 3-2 is bug free.
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Post by Saint_Augustus on Aug 5, 2007 14:06:34 GMT -5
This is a very good map. The triggers are solid and Ive heard from alot of people that they like it. I think the conversion tactic should be turned on for all civs. I was brits in one game awhile back and got rushed by imp aztecs non-stop 3 times in a row. Couldnt really do anything about it as they took me down eventually. If the conversion manuver isnt enabled then everyone should imp at the same amount of kills. The low imp number for aztecs is an advantage i agree, but the conversion is a protection for other civs just in case they abuse that advantage.
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Post by Saint_Fork_Silver on Aug 5, 2007 22:23:26 GMT -5
Silly, I disabled that aztec feature before I released the map. I have never hosted a version where aztec conversion didn't provide imp. Also, what version have people been playing? I have 3-7 as the newest version, but I am not sure I released it. I think it is 3-4 is the most recent one I released. 3-7 is pretty much the same as 3-4, except I added chemistry upon imperial age, and also added all the sounds(like hero deaths, imps, and some kill rewards). I previously had those disabled as it was causing crashes, but I found out the reason why it crashed was simply because I had corrupted my sound files for aoe. By reinstalling aoe, it all works just fine now and I enabled the sounds once again for 3-7.
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Post by Saint_Bobby_1031 on Aug 5, 2007 22:52:31 GMT -5
Wow way to go fork can't wait to play your map man. I see you made tons of progress since I've been gone. Get on sometime so I can play it and then add it to the Saints site.
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Post by Saint_Fork_Silver on Aug 15, 2007 22:39:54 GMT -5
Well my latest version is 4-8, and now the map is pretty much wrapped up. I have played versions 4-7 and 4-8 over 20 times without finding any bugs or unbalanced map issues. Only a couple of typing errors have been found. I feel the civs are very balanced, since I now made it so the two best kill getting civs(spans and turks) in the game don't start with sheep. Also the two worst kill getting civs(viks and aztecs) start with two sheep. Celts goths and teuts all start with a regular sab(like the 75 kill one) to even things out as well. So far this seems to keep the game really balanced. Another change I made was that I changed the stats of mordred to 1000hp and 100 attack. If someone wants to have something more powerful for rushing, they can save two sheep and buy a richard.
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Saint_Oscar
Prelate
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Posts: 357
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Post by Saint_Oscar on Aug 19, 2007 3:06:35 GMT -5
Fork i must say congrats on ur map its pretty cool, now i like to be aztecs or viks 11
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